I'm a video game environment and props artist with a passion for making beautifully detailed game worlds. In previous years I’ve created game assets for several indie games as a freelance artist. Before getting involved in the amazing world of game asset creation I was working as a 3D artist in interior design projects for more than 3 years using 3D Studio Max and V-Ray. During that time I started learning so many new skills on how to create 3D objects for games, and I am constantly enhancing my skills to speed up my workflow to achieve the best possible result. Right now my main focus is on creating low-poly hard-surface objects.